787 research outputs found

    On the Serialisation of Parallel Programs

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    Graceful Termination -- Graceful Resetting

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    Correct — let alone graceful — termination of parallel systems is sometimes thought to be a difficult problem. This is particularly imagined to be so under the pure message-passing MIMD discipline of occam and transputer networks, where global operations (like setting a shared flag or abortions) are not allowed and where time-outs cannot be set for every communication. This paper describes some common, but erroneous, occam approaches to this problem and contrasts them with what can be done in Ada [0, 1, 2]. These methods are all rejected on the grounds of insecurity and performance overheads. A simple, legal, secure and efficient occam method is then presented. This method also solves a much more important problem — the general (or partial) resetting of a parallel system (or sub-system). The resetting mechanism is quite independent of the parallel application algorithm, which can therefore be developed without worrying about such matters. This separation of concerns is good software engineering and is fully supported by the occam philosophy. Finally, an application of this resetting mechanism is described that permits the dynamic reconstruction of occam network topologies

    Life of occam-Pi

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    This paper considers some questions prompted by a brief review of the history of computing. Why is programming so hard? Why is concurrency considered an “advanced” subject? What’s the matter with Objects? Where did all the Maths go? In searching for answers, the paper looks at some concerns over fundamental ideas within object orientation (as represented by modern programming languages), before focussing on the concurrency model of communicating processes and its particular expression in the occam family of languages. In that focus, it looks at the history of occam, its underlying philosophy (Ockham’s Razor), its semantic foundation on Hoare’s CSP, its principles of process oriented design and its development over almost three decades into occam-? (which blends in the concurrency dynamics of Milner’s ?-calculus). Also presented will be an urgent need for rationalisation – occam-? is an experiment that has demonstrated significant results, but now needs time to be spent on careful review and implementing the conclusions of that review. Finally, the future is considered. In particular, is there a future

    Emulating Digital Logic using Transputer Networks (Very High Parallelism = Simplicity = Performance)

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    Modern VLSI technology has changed the economic rules by which the balance between processing power, memory and communications is decided in computing systems. This will have a profound impact on the design rules for the controlling software. In particular, the criteria for judging efficiency of the algorithms will be somewhat different. This paper explores some of these implications through the development of highly parallel and highly distributable algorithms based on occam and transputer networks. The major results reported are a new simplicity for software designs, a corresponding ability to reason (formally and informally) about their properties, the reusability of their components and some real performance figures which demonstrate their practicality. Some guidelines to assist in these designs are also given. As a vehicle for discussion, an interactive simulator is developed for checking the functional and timing characteristics of digital logic circuits of arbitrary complexity

    A Process-Oriented Architecture for Complex System Modelling

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    A fine-grained massively-parallel process-oriented model of platelets (potentially artificial) within a blood vessel is presented. This is a CSP inspired design, expressed and implemented using the occam-pi language. It is part of the TUNA pilot study on nanite assemblers at the universities of York, Surrey and Kent. The aim for this model is to engineer emergent behaviour from the platelets, such that they respond to a wound in the blood vessel wall in a way similar to that found in the human body -- i.e. the formation of clots to stem blood flow from the wound and facilitate healing. An architecture for a three dimensional model (relying strongly on the dynamic and mobile capabilities of occam-pi) is given, along with mechanisms for visualisation and interaction. The biological accuracy of the current model is very approximate. However, its process-oriented nature enables simple refinement (through the addition of processes modelling different stimulants/inhibitors of the clotting reaction, different platelet types and other participating organelles) to greater and greater realism. Even with the current system, simple experiments are possible and have scientific interest (e.g. the effect of platelet density on the success of the clotting mechanism in stemming blood flow: too high or too low and the process fails). General principles for the design of large and complex system models are drawn. The described case study runs to millions of processes engaged in ever-changing communication topologies. It is free from deadlock, livelock, race hazards and starvation em by design, employing a small set of synchronisation patterns for which we have proven safety theorems

    Communicating Mobile Processes

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    This paper presents a new model for mobile processes in occam-pi. A process, embedded anywhere in a dynamically evolving network, may suspend itself mid-execution, be safely disconnected from its local environment, moved (by communication along a channel), reconnected to a new environment and reactivated. Upon reactivation, the process resumes execution from the same state (i.e. data values and code positions) it held when it suspended. Its view of its environment is unchanged, since that is abstracted by its synchronisation (e.g. channels and barriers) interface and that remains constant. The environment behind that interface will (usually) be completely different. The mobile process itself may contain any number of levels of dynamic sub-network. This model is simpler and, in some ways, more powerful than our earlier proposal, which required a process to terminate before it could be moved. Its formal semantics and implementation, however, throw up extra challenges. We present details and performance of an initial implementation

    Higher levels of process synchronisation

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    Four new synchronisation primitives (SEMAPHOREs, RESOURCEs, EVENTs and BUCKETs) were introduced in the KRoC 0.8beta release of occam for SPARC (SunOS/Solaris) and Alpha (OSF/1) UNIX workstations [1][2][3]. This paper reports on the rationale, application and implementation of two of these (SEMAPHOREs and EVENTs). Details on the other two may be found on the web [4]. The new primitives are designed to support higher-level mechanisms of SHARING between parallel processes and give us greater powers of expression. They will also let greater levels of concurrency be safely exploited from future parallel architectures, such as those providing (virtual) shared-memory. They demonstrate that occam is neutral in any debate between the merits of message-passing versus shared-memory parallelism, enabling applications to take advantage of whichever paradigm (or mixture of paradigms) is the most appropriate. The new primitives could be (but are not) implemented in terms of traditional channels, but only at the expense of increased complexity and computational overhead. The primitives are immediately useful even for uni-processors - for example, the cost of a fair ALT can be reduced from O(n) to O(1). In fact, all the operations associated with new primitives have constant space and time complexities; and the constants are very low. The KRoC release provides an Abstract Data Type interface to the primitives. However, direct use of such mechanisms still allows the user to misuse them. They must be used in the ways prescribed (in this paper and in [4]) else their semantics become unpredictable. No tool is provided to check correct usage at this level. The intention is to bind those primitives found to be useful into higher level versions of occam. Some of the primitives (e.g. SEMAPHOREs) may never themselves be made visible in the language, but may be used to implement bindings of higher-level paradigms (such as SHARED channels and BLACKBOARDs). The compiler will perform the relevant usage checking on all new language bindings, closing the security loopholes opened by raw use of the primitives. The paper closes by relating this work with the notions of virtual transputers, microcoded schedulers, object orientation and Java threads

    A Design Strategy for Deadlock-Free Concurrent Systems

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    When building concurrent systems, it would be useful to have a collection of reusable processes to perform standard tasks. However, without knowing certain details of the inner workings of these components, one can never be sure that they will not cause deadlock when connected to some particular network. Here we describe a hierarchical method for designing complex networks of communicating processeswhich are deadlock-free.We use this to define a safe and simple method for specifying the communication interface to third party software components. This work is presented using the CSP model of concurrency and the occam2.1 programming language

    Lumbar puncture for the generalist

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    The safe and successful performance of a lumbar puncture demands a working and yet specific knowledge as well as competency in performance. This review aims to aid understanding of the knowledge framework, the pitfalls and complications of lumbar puncture. It includes special reference to three dimensional relationships, functional anatomy, imaging anatomy, normal variation and living anatomy. A lumbar puncture is a commonly performed procedure for diagnostic and therapeutic purposes. Epidural and spinal anaesthesia, for example, are common in obstetric practice and involve the same technique as a lumbar puncture except for the endpoint of the needle being in the epidural space and subarachnoid space respectively. The procedure is by no means innocuous and some anatomical pitfalls include inability to find the correct entry site for placement of the lumbar puncture needle and lack of awareness of structures in relation to the advancing needle. Headache is the most common complication and it is important to avoid traumatic and dry taps, herniation syndromes and injury to the terminal end of the spinal cord. With a thorough knowledge of the contraindications, the regional anatomy and rationale of the technique and adequate prior skills practice, a lumbar puncture can be performed safely and successfully

    To boldly go:an occam-π mission to engineer emergence

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    Future systems will be too complex to design and implement explicitly. Instead, we will have to learn to engineer complex behaviours indirectly: through the discovery and application of local rules of behaviour, applied to simple process components, from which desired behaviours predictably emerge through dynamic interactions between massive numbers of instances. This paper describes a process-oriented architecture for fine-grained concurrent systems that enables experiments with such indirect engineering. Examples are presented showing the differing complex behaviours that can arise from minor (non-linear) adjustments to low-level parameters, the difficulties in suppressing the emergence of unwanted (bad) behaviour, the unexpected relationships between apparently unrelated physical phenomena (shown up by their separate emergence from the same primordial process swamp) and the ability to explore and engineer completely new physics (such as force fields) by their emergence from low-level process interactions whose mechanisms can only be imagined, but not built, at the current time
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